O fato sobre The First Berserker: Khazan Que ninguém está sugerindo



At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Nãeste sei se isso foi por questãeste intencional do design ou resultado do 1 erro, contudo tenho a impressão de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que este estúdio preparou — contudo vale a pena insistir 1 pouco de modo a atravessar dela.

Quem gosta por 1 souslike Ainda mais “tradicional” provavelmente nãeste vai apreciar tanto este fato do de que não há um grande mapa interconectado para explorar.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Este visual de animaçãeste 3D pelo visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a de que os jogadores sintam como se estivessem assistindo a uma animaçãeste.

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dãeste vida ao mundo de Arad utilizando o visual vibrante do filmes animados.

Outra coisa que identicamente conjuntamente incomoda amplamente é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente no game, quando comecei a fazer backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei utilizando todos os atalhos de que eu tinha Livre, completamente fechados.

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Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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